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RTF is a global modification that replaces all towns in the game.
Okay, to be honest, I don't really understand anything yet....
Added 1 minute ago I have no idea, it's clear that all these exports through a million programs are breaking the model. If I open ANY FBX file in 3D Max, nothing is broken; I showed videos....and all the animation is baked....
Added 32 seconds ago I'll take a look – I don't know what the PSA format is.
Added 1 minute ago I think I didn't make the idle animation first.
Added 4 minutes ago I checked, it says that the PSA format is a Photoshop format? How can that be? Animation in Photoshop format????
Added 5 minutes ago Here's what I did: I extracted all the animations from the game, converted them to 3D Max format...then I opened all the animations one by one and saved them to a file, then I opened the Zloboglaz file, copied the saved animation (to the animation keys), then I selected the bones and the basic Cyclops helpers (analogous to bones) and baked the selected elements into an FBX file along with the mesh....
PSA is the animation format for Unity; the game was made using it