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I don't know. I stopped playing during the Necromancer walkthrough; it was a complete mess without the pathfinding.
Added 2 minutes later
Mostly, the cutscenes were annoying because of the incorrect animations.
Even the simple intro – the demons fighting humans – has the armored units playing the "death" animation instead of the "hit" animation, and vice versa.
I stopped playing on the 3rd mission of Necropolis; the game crashed when I was trying to break through the garrisons to reach Al-Safir.
I think there were other bugs, but I've forgotten them.
Maybe some heroes who were supposed to be passive started running around, or maybe the opposite – a hero with a set route didn't follow it.
I want to refine the unit animations in the cutscenes of the original campaigns and scenarios, as well as similarly from Lords of the North, so that I can play them on the Armageddon's Blade engine for the future version of NVS. Perhaps the experience and interaction with the Heroes 5.5 team will be useful.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com