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Story mod.

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#10
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Mооnst@r

I don't know. I stopped playing during the Necromancer walkthrough; it was a complete mess without the pathfinding.
Apparently, I didn't pay attention to such minor details and continued playing.

Added 2 minutes later
fktifzobr@mail.ru
Mostly, the cutscenes were annoying because of the incorrect animations.
Even the simple intro – the demons fighting humans – has the armored units playing the "death" animation instead of the "hit" animation, and vice versa.

I stopped playing on the 3rd mission of Necropolis; the game crashed when I was trying to break through the garrisons to reach Al-Safir.

I think there were other bugs, but I've forgotten them.

Maybe some heroes who were supposed to be passive started running around, or maybe the opposite – a hero with a set route didn't follow it.

I want to refine the unit animations in the cutscenes of the original campaigns and scenarios, as well as similarly from Lords of the North, so that I can play them on the Armageddon's Blade engine for the future version of NVS. Perhaps the experience and interaction with the Heroes 5.5 team will be useful.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com

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