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Story mod.

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fktifzobr@mail.ru
Interesting, I tried to play through the original Campaigns on version 3.1, but I always gave up because of the bugs. If you fix them, it would be great 👍

What bugs did you encounter? Do you remember any?

Added 14 minutes ago
ForRest Fay
Hello everyone, I've had an idea for a while to create a story mod for Heroes 5. I would like to know how much demand there would be for it, and whether it's worth doing. Details below.

- Adding all the Campaigns and single-player scenarios from Tribes of the East and Lords of the North.
- Adapting each mission to the conditions of the latest expansion, removing alt-upgrades in cities where they shouldn't be, changing the builds of "bosses," making some maps more difficult, adding new objects where appropriate, and allowing hero progression to be carried over between Campaigns (Zephyr, Railag, Illia, Wolfsten, and others);
- Expanding missions that are too short or boring: adding side quests, hidden rewards, NPC creatures, etc.
- Removing heroes from missions who shouldn't be there because they are dead (Rutger, Synitar, Zoltan, Miv, Erin, etc.), and adding new minor hero characters with portraits from Kingdom Under Fire (fortunately, they are in the style of the fifth game).
- Adding missions in "Wrath of the Tribes" and a full "Dark Messiah" Campaign, which explores the events of Dark Messiah in more detail.
- Increasing the number of cutscenes.

If there are enough people interested, I can start development and provide the changes listed for version 3.1.

Hello, dear colleague! A story mod is in demand for those who love and appreciate the lore of the fifth game, and in general, the entire series of Might and Magic games, dedicated to the events on Ashan. But mostly, people are interested in tweaking the balance, playing network battles, and Tournaments, etc. This is quite normal, but most (as I think) don't care about the lore and story. I'm not one of those people, so I once worked on a graphical mod with text edits and some interface changes - NVS. Maybe you've heard of it. The mod was aimed at lore-story continuity between the prequels (the sixth and seventh parts of the game) and the fifth game.

Regarding the ideas you proposed: I agree with some, but not with others.
The Campaign about Saretha is interesting. I imagine it as a detailed transfer of Dark Messiah Might & Magic to the fifth Heroes in the form of a Campaign consisting of 3-4 missions on maps no larger than M (well, maybe one map - L).

Regarding removing heroes because they died, well, that's just a game convention, and you need to understand and accept it as much as possible. I am also an advocate for lore, but I treat such things with leniency.

A mod for all Campaigns on the Tribes of the East engine already exists, but yes, alt-upgrades need to be removed everywhere, and not only in hiring creatures in cities, but also disabling the ability to upgrade them in forts on hills, and removing random mobs from all maps. And how will it behave if weeks of certain creatures come. In my opinion, only the alt-upgrade of the Order faction interferes with the lore, and the rest theoretically could have existed before. Yes, this changes the balance of the original Campaigns.

Regarding diversifying quests on Campaign maps. Well, I don't know, maybe I'm thinking like a casual player, but I'm happy with what's in the game. As for the corridor-like nature of the missions, many games suffer from this. And should we not play them now? In principle, there are also non-corridor-like missions in the fifth game.

In any case, I wish you good luck, and it will be interesting to see what you come up with.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com

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