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Guide on adding a new model, animation, and creature to HoMMV
Does anyone know about the scale ratio? Let me explain. I open two files in 3D Max at the same time for clarity: the first file is a model with a skeleton, a static one, converted through Archangel, and the second file is any animation of this model, obtained from the GR2 file through Noesis... So, it turns out that the static skeleton is 10/100, or even more, times larger than the animated skeleton... What is the exact ratio? I understand that the files were obtained through different programs - Archangel and Noesis - and therefore they convert them differently... But how can I determine this ratio? Is there a way to do it?
Added 37 minutes later
Hmm, if anyone needs it, I've empirically determined that you need to scale by entering the number 25400 in the SCALE field as a percentage. It looks accurate, but I can't guarantee 100% accuracy.
Added 14 hours 15 minutes later
Is there a limit on bone weighting in Heroes 5? I mean, how many bones can influence a model's vertex? Or is it not important here?