The scenario is very interesting in terms of plot and gameplay, but I was disappointed by the finale. The disgusting, unbalanced Naadir. After the battle, Sandro's cloak cannot be equipped, which prevents you from passing through the mirror with Alaric. This was extremely disappointing, and I hope the map author will listen and understand that doing this is incompetent towards players. 🤬🥺
You play, and everything is interesting, challenging, and engaging. But then the finale comes, and the authors go crazy)) they start inventing some kind of monster with completely absurd skills (sometimes completely incompatible with the game), which has nothing to do with the heroes. Heroes are primarily a tactical game, and the ability to play it well depends on a thorough knowledge of the game's mechanics – in the finale, we play a completely different game.
Fact.I'll add. No matter how the author intended to make the walkthrough more difficult, it didn't work. In the first battle (by the way, when will you authors learn to allow saving before the next battles? Is it so difficult? The battles aren't short; do you enjoy replaying them, or does life not give you a break? :)), I lost 13 drakes from the Dark Elf Castle (it would have been funny to use my 30 griffons instead of them) in the first battle because in the second battle, you will face them again, and you simply won't be able to kill this anti-magic horde of 30 units. So, for the second battle, the tactic is simple: stand in defense and berserk, berserk, and berserk – while simultaneously applying slow, haste, weaken, and vulnerability – this way, you can end the second battle without serious losses. The tactic is clear and understandable... the main point of the map is the development, but not the finale.