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So, this is the final version of the "Wandering Knights." I won't be making any more changes because I believe that, overall, this unit is ideal.
Description:
"Wandering Knights, like true knights of the Empire, are always honest, noble, and devoted to their faith in the ideals of chivalry. They are paladins of tournaments through and through, and their fame resounds throughout Ashan. Astride their mighty steeds, they don't waste time while moving, but instead search for vulnerable spots in the enemy's armor, and at a critical moment, knock them off their feet with a lance strike, into which they put all their weight."
Characteristics:
Attack: 27
Defense: 27
Minimum Damage: 20
Maximum Damage: 30
Speed: 8
Initiative: 12
Health: 120
Cost: 2000 gold and 1 crystal
Abilities:
- Knightly Charge
- Tournament Strike
- Charge Attack
- Courage
- Ice Calm
- Lay on Hands