Hello, BlueHeavenHero. I finished playing your map and specifically registered on HeroesWorld to leave a review. The map is good. I enjoyed playing it. The visual design of the map is decent. The story, although somewhat sparse, is understandable. The battles with accompanying scripts deserve special praise, as I haven't seen such things since the Zehir campaign in the original Heroes game. The cutscene for the battle for Holyfire is excellent (the others are also good, but this one is my favorite). But even now, with the latest changes, there are some minor flaws on the map (or maybe it's just me, due to my old computer...).
1. The Death Harvesters are missing an icon. Well, it's there, but it looks like a TV screen with no signal.
2. After Hafad transforms into a necromancer, his model disappears. It's problematic to transfer an army into nothingness)). And he's also gone from the cutscenes.
(That's all I can remember)
Next, some minor criticisms of the scenario itself:
1. As I understand it, the idea was that 3 wandering knights should join the hero, but in my opinion, this makes the start of the game too easy, as any starting battle before Laslo is very easy to win, even on a hero.
2. Useless Death Harvesters. And I'm not talking about their strength or anything else, but about the fact that Hafad summons them every time, and they die after 5-7 seconds from Holy Word (I'm talking about their participation in the cutscenes).
3. Too many keys. And in the end, I didn't even understand where the key I obtained in the battle with Chaos was used. Also, I didn't understand where the key to the library was, after which I decided to take a break and finally clear out the Dungeon of Mythgard, because I had given up on it, as it doesn't have too many battles with a lot of experience... And I found the key to the library by accidentally stumbling upon some vampires. This is a negative. Because of this, I had to use cheats and literally teleport around the map and interact with many objects. Maybe I just didn't read where to find the key (if such information was available), but the fact that it used to be some kind of object, and now it's a group of vampires guarding a tower with a level 5 spell that gives me a quest that I've already completed without understanding why there are undead with demons, is a problem.
4. The map is passive, and this cannot be solved by the aggressiveness of the blue player. The map is passive because you sit and wait for enough undead to accumulate in all the cities so that you can defeat the dwarf castle, the mage castle, and the demon castle, while Alaric and Valeria run around like mosquitoes and change flags on the mines.
In the end, I enjoyed the playthrough, except for the moment with the blunder that I described a little above. I liked the map, and I will gladly play "Heart of Chaos".
Thank you for reading my review. Have a nice day!
(Sorry if there are missing commas. It's my weakness.)