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The mod should now work correctly. The only issue is with the text. In widescreen format, it doesn't stretch into a single line but wraps down earlier than desired, and I don't know how to fix it.
I already wrote that you can adjust the position and size of the text rectangle, just like other elements in the window. In the DialogueScreen.(WindowScreenShared).xdb file, there's a link to HeroText.(WindowTextView).xdb, where you can configure the size and position of the rectangle, and several settings (ResizeOnTextSet and ResizeWidthOnTextSet). It also links to HeroText.(ForegroundTextString).xdb, and in HeroText.(ForegroundTextString).xdb, there's a link to Text.(ForegroundTextStringShared).xdb, which in turn links to a TXT file where you can configure the text format: 1) text size (including style); 2) position (left alignment, right alignment, center alignment); 3) text color.