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Mod requests (orders).

#698
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1) It would be nice if, when hovering the cursor over the "Wait" button, the ATB scale would show when the unit will take its turn if that button is pressed (sometimes it's unclear whether the creature will overtake a specific unit or not, and constantly using a calculator isn't ideal).

2) It would also be good to improve the targeting of area-of-effect attacks for units that attack large units. Let's look at examples with Emerald Dragons and Free Cyclops.

Example with the dragon:

Screenshot 1

I want to attack the griffin, but I don't want to hit my own dancer, and I know for sure that the dancer doesn't need to be hit. I aim directly, but the dragon attacks diagonally.

 

Free Cyclops - this unit is practically unplayable; it's hard to understand how it attacks, and it's very difficult to target properly. By the time you level it up, it will have killed most of its own army with counterattacks.

Screenshot 2

I want to attack the gargoyle through the magic eagles. I aim directly, but the Cyclops decides to punish its own orcish fighters and shamans. Of course, this is not what I want. At worst, I would hit diagonally, hitting only the eagles and not damaging my own units, but the game doesn't allow me to do that.

If, in both examples, there was not a large creature, but, say, 4 small ones, everything would work normally.

Here's an example of a decent "Crush Blow" attack:

Link

And a question about the 5.5 mod:

3) Is it possible to keep the standard battlefield size of 12x10? It's unclear why it was changed to 14x12.

What's the point now, for example, of Furies if they can't attack immediately? How can you rush now by immediately engaging? What's the point of the "Tactics" skill now?

In general, is it possible to revert just this change?

 

 

 

 

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