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How to break the save system?

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I'm creating a map where the goal is to survive for as long as possible, but the save system ruins the whole concept. I know how to disable saves in multiplayer using TalkBox, but I have no idea how to do it in single-player mode. Does anyone know a working way to disable saves or make a script recognize that a game was loaded and immediately issue a defeat? I would be very grateful for your help.