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Guide on adding a new model, animation, and creature to HoMMV
I didn't understand, but there's another method:
Create an object for the map.
In the object, create a new effect instead of a new model.
In the effect, create a ModelInstance file.
In this file, select the wall model in the "model" line.
Then, find the scale line – it has a value of 1; change it to 2 – the object is ready; it's large and rotates.