Skip to content

On-line rating (discussion)

User Avatar
#28
Auto-translated
There is a point to this calculation.
BUT I want to share my opinion:
1. Regarding the speed – what's the point of rushing? It's more enjoyable to play a longer map, and the maps themselves vary greatly, from complete garbage to paradise the maps are different (if the maps were the same, then playing for speed would make sense) (sorry for the rambling).
2. Regarding playing against a stronger opponent being more beneficial – I agree (I think I took this into account in my formula), but I disagree with the point selection. What's the point of a strong player playing against a weak player? Anything can happen. Besides, no one will want to give away hard-earned points (it's frustrating to win and then stupidly lose, ending up with zero), I'm against it.
The difference in points between a STRONG and a WEAK player will be more noticeable when the opponents are not in the same ranking tier; I think this is correct.
3. And I think it's better to start from ZERO; it will be more enjoyable to climb from there, and awarding points for 0 games is unfair to those who have played and never won; they will end up lower than someone who hasn't played at all (if there is point selection).

What do you think?
SS-D:smile17:

Statistics

Welcome our newest member: artem

Users Online 2 users 1587 guests