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#329
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Cool side-scrolling spin-off arcade game set in the world of Gacha for men of culture (but not as much as the original). You need to explore a demon school with a couple of interchangeable sisters, each with different sets of weapons, and efficiently slaughter demons. Midway through, another additional layer of gameplay is unlocked.
You can also play in co-op, with each person controlling one of the sisters, and I think that's the best way to play, but since I don't have any friends, I had to grind it solo.
Regarding the banner, I looked it up and found out that the developers had to change the name a couple of weeks after release due to some copyright issue. In my opinion, they actually benefited from it because the previous name was a bland and uninspired. For example, I only realized what the game was when I launched it.



Once, a classmate shared his vision of an ideal world: there is a city surrounded by walls, inhabited by 1000x1000 boys and girls, and this city is constantly attacked by zombies. You have an unlimited supply of firearms to kill these zombies, and women are always willing to have sex with you. At that time, the only meaningful question I could ask him was: what if a critical mass of corpses accumulates outside the walls, allowing new monsters to climb over? He replied: well, then the walls could move and push this mass away.
So, nineteen and a half years later, my classmate's dream has come true in this video game, except for the moving walls, and it's set in a "fantasy-medieval world with guns."
The gameplay is quite monotonous: in one phase, you upgrade and equip your characters, repair and build fortifications and buildings; in the second phase, you defend against hordes of mutant zombies, and you need to survive for a certain number of nights and kill the boss in the final stage. Each stage takes place in different cities, surrounded by different biomes and terrain. However, to be fair, the gameplay tries its best to diversify itself as much as possible: there are many types of enemies; weapons with their own types of attacks, areas of effect, and effects; many stats to upgrade, which, by the way, increase randomly on level up; a large number of perks; dozens of types of equipment that are unlocked over time with meta-unlocks. Regarding the latter, the game can be called a "roguelite" in the sense that it has common content unlocks (buildings, equipment, upgrades) between runs, but there is no save scumming. If you lose a run or play a night poorly, you may have to start the entire stage over. And that's not as easy as it seems, because, I don't know about you, but on average, it took me about 15 minutes to complete the daytime phase (closer to the middle of the game, when there's more management), and 30-40 minutes for the nighttime phase. Let's say you need to survive 12 nights (the second city). The first time, I failed on the 9th-10th night, meaning I played one night very poorly, losing one character and 70% of the buildings in the city, and then I just finished the next night for fun, even though I could have quit earlier. But in the end, I was right to die completely in the game because I farmed some achievements/unlocks from it. I started over, played normally, but before the last night, I copied the save folder from Steam just in case. In the end, I failed on the boss because I didn't know his mechanics yet. Fortunately, I just save scummed and was able to copy the save into Steam and win easily. You might think that I acted dishonestly; for example, I personally know people who played Darkest Dungeon like that, and I thought to myself, "Well, that's casual." But in this case, believe me, after spending an extra ten hours in a city where you've already lost once, failing again and having to replay from the beginning for another ten hours is too high a price to pay. In Darkest Dungeon, you have several teams of heroes, and you can always farm on easier missions, but here, if you mess up, you mess up badly, it's a 100% loss for the entire run. Maybe when I was in school, I would have just kept grinding, but now I just don't have the morale, and I don't have the free time for that.
Well, there's not much else to say, but I can add that the music is good and the graphics are great - it's enjoyable to kill the creeps. In general, it's a step-by-step grind game with a specific theme. If you want something like that, you can enjoy it. The question is whether you have the patience to complete it. Although, perhaps it's not intended as a roguelike for binge-playing, but rather as something you can leisurely stretch out over a year, casually playing a couple of maps with a beer every couple of days after work.
My sword, my trusted ally, unphased by my aspect.