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“Maybe a new arm will grow back from all the physical exertion, who knows?” the pirate waved his hand dismissively. “An old and ailing body needs rest, and something warm to warm the heart. Never mind, when we return south, I’ll find some forgotten mechanic from my homeland and order myself some self-propelled contraptions. So that my legs walk on their own, and my hands chop down enemies. Luckily, I have more gold now!”
Author
Joe gains +3 Strength and +3 Perception and levels up to 6.
Joe improves the “Harpoon” ability to level 2 with the following features:
*) the ability to choose whether to pull (if he has enough physical strength) or immediately pull himself towards the target;
*) the ability to choose not only a specific character as the target, but also a cell on the battlefield – thus, he can move, overcome obstacles or ravines, pick up items, drag allies closer (if it wasn’t possible before), etc.;
Joe learns the “Greed” ability (passive, unchangeable, maximum level):
The gold in the character’s inventory (monthly salary) is added as a bonus to the damage dealt. (to avoid complicated calculations, it can be considered once a day/week/level).