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Excellent! I can't stand playing as demons – I liked it. I can't stand level caps – acceptable, maybe even reasonable. I absolutely hate respawning enemies – it's justified, well-argued, and there's an explanation on how to stop it. The map is well-balanced and interesting. After reading the thread, I decided to play on Veteran (I recently had a very frustrating and unsuccessful experience fighting respawning enemies). But here, I liked the strategic aspect; it was tough at first, I thought, changed my focus... and Grog occasionally peeked timidly from his outpost, cautiously venturing into the outposts I had captured. The accumulation of resources was a bit stressful (if there wasn't a level cap, I could have finished much faster), but thanks to that, I ignored the time limit and started exploring the map – and it was worth it; otherwise, I would have missed the elemental quest (the elementals weren't needed, but the quest was enjoyable). Well, Kaspar is, of course, frankly weak, but I arrived at his location after more than four months, having checked every nook and cranny – so I could have expected that (the script could at least give him some magic to use; he doesn't think to cast the Necromancer's Sign, or equip a cloak with Darkness and other skills – without magic, it's tough against demons). The design, the cutscenes – there's nothing to criticize. Everything works correctly. Huge thanks to the author; I hope to see a sequel!