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Guide on adding a new model, animation, and creature to HoMMV

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            <MaterialQuantities>
                <Item>2</Item> - 2 materials for the horse
                <Item>2</Item> - 2 materials for the rider
            </MaterialQuantities>
            <MeshNames>
                <Item>Horse_meshShape</Item>
                <Item>Knight_meshShape</Item>
            </MeshNames>

So that's where the crux of the matter lies! In my case, there are actually 4 of them. But the point is clear and the essence has been grasped. Thanks!