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The disadvantage of Necromancers is only noticeable in long games. In the early stages, it is more profitable to raise 20 higher vampires in a week than a hundred skeletons. Because of this, the balance of Necromancer heroes has changed - Vlad has become much weaker, and Lucretia is now perhaps the best in the undead army.
Yes, this has greatly affected the Necromancers, but still, the development of the undead is a bit slower at the initial levels compared to other factions, while the capture of resource-providing objects happens a bit faster during gameplay. Losing a day means losing a week in terms of army development, which is a loss of n units of troops. But if you capture and build what you need, you gain + troops, which means + resources and more.