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Reforms in Shipe.

#5
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Player100
I finished it. Probably, it’s an okay map for a first attempt (a Chukchi isn’t a writer, a Chukchi is a reader – I’ve never created maps myself and don’t know what specific difficulties and misunderstandings arise at the initial stage of map creation). Essentially, it’s an easy map. And this isn’t just my assessment – the red player thinks so too and refuses to attack, hiding in Sanctuary. I was only able to finish it when I ran there without an army; the red player came out, and I used the console to delete Sanctuary. So, something needs to be done about the enemy’s strength (army, artifacts, stats) and aggressiveness. Mines are completely unnecessary (although it’s cool and logical that they are located in a mountainous area, far away, but running so far to take them is strategically pointless). There are enough resources without mines – they are lying around, you can exchange them, and not everything can be built in the castle. In terms of design, it could certainly be more aesthetically pleasing, but I think this comes with experience. What’s good is that the map isn’t cringeworthy at all, which gives reason to believe that the next ones will be better. Good luck in mastering map creation!

Thank you for the feedback! I haven’t encountered the problem with Sanctuary (probably I’m just not playing well enough to accumulate the necessary army), but I thank you for letting me know about it. Regarding the mines, yes, that was my mistake. I didn’t think it through. I’ll probably delete Sanctuary and re-upload the map now.