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Completed. Probably, for a first map, it’s okay (I’m not a mapmaker, I’m a player – I’ve never created maps myself and don’t know what specific difficulties and misunderstandings there are at the initial stage of mapmaking). Essentially, it’s an easy map. And this isn’t just my assessment – the red player thinks the same and refuses to attack, hiding in the Sanctuary. I was only able to finish it when I ran up without an army, the red player came out, and I deleted the Sanctuary using the console. So, something needs to be done about the enemy’s strength (army, artifacts, stats) and aggressiveness. Mines are generally unnecessary (although it’s cool and logical that they are in a mountainous area, far away, but running so far to take them is strategically pointless). There are enough resources without the mine – they are lying around, you can exchange them, and not everything can be built in the Castle. In terms of design, it could certainly be more aesthetically pleasing, but I think this comes with experience. What’s good is that the map isn’t cringeworthy at all, which gives reason to believe that the next ones will be better. Good luck with mastering mapmaking!