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#3915
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DevoRevo


I tried SetHeroLootable, but it didn't work. I have two types of battles that are launched through a script, where the heroes have artifacts. One battle is launched through StartCombat, and the other is SiegeTown. In both cases, when I defeat the heroes, I get their loot.

Maybe I need to write it in a separate function? Because I just put it in the general code of the map.

It's strange that it doesn't work. I have this function simply in the general code of the map, but from the very beginning.
Put this script at the very beginning of your code; maybe it will work.

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