Hello. I've already broken my head trying to figure out how SetHeroLootable and IsHeroLootable work.
I tried IsHeroLootable("heroname", nil)
I tried SetHeroLootable("heroname", nil)
SetHeroLootable("heroname", disable)
No matter what I do, the hero's artifacts are still being taken away.Can you tell me what I'm doing wrong?
If you want to perform a check, use IsHeroLootable("HeroName").