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#326
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If I were a fan of Souls games and a developer of this game, I would be very proud of my creation, because everything here is so wonderful. The game, specifically the engine, balance, and controls, work flawlessly. There are no slowdowns, no bugs, and every action is executed perfectly according to what you want it to do. Everything in the arsenal of magic and movesets that the game offers has a purpose. Moreover, it has the best implementation of elemental magic of all the games I've seen. And overall, I probably can't recall a better magic simulation game.
In terms of difficulty, it's exactly what I love – not too easy to get bored, but not too difficult to get tired. The bosses are as fair as possible; each one can be learned and strategically countered with a bit of effort. As a bonus, it's family-friendly, but without sickeningly sanitizing everything or injecting unnatural elements into this fictional world.
The plot is like a fairy tale, captivating and a little sad, but with a touch of warmth.

If all of the above hasn't made it clear, I really liked it... In theory, the only downside could be its shortness, but it doesn't feel unfinished or rushed. And everything the game wanted to say, it seems to have said, so I wouldn't call the length a disadvantage.

Oh, yes. There's also a fantastic artbook in the game. You can look at it and admire it endlessly. In conclusion, it's clear that the project was created with love. We need more games like this.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария