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Fallen Knight

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#158
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Antik
Yes, I visited the crypt and fought Alaric before digging up the Ashen, which is natural; I simply omitted this detail because it was insignificant. However, the same Alaric from the crypt appears on the map much earlier and then constantly respawns (damn him) near Holyflame. By the way, this city somehow came under my control (although without the ability to enter it) when I killed one of the blue players in it after building a bridge. Here's another bug: after obtaining the "Call of Death" war cry, I could summon Shaitan-Babs endlessly without spending mana. The bonus for raw power from the mentor is weak because there's a Magic Spring nearby (it would be better if it increased spell power). I don't quite understand the concerns about Alaric and other battles. By the end of the 4th month of the game, I had over 1000 liches, over 1000 vampires, and about 4000 skeletons, so the battles (if without bugs) didn't cause any problems (even against the mage, dwarf, and demon). I repeat, banning portals to cities is a bad idea, as it significantly prolongs the game. It would also be good to add Light magic to the three witch huts at the beginning of the game (which is critically necessary for quickly capturing Mythgard). It would also be possible to slightly strengthen the joining army (cavalry and monks). Also, it's very confusing that the tents are disguised as objects and that there's confusion among the objects on the map. And to test the map for bugs, you need to play it from beginning to end, not in fragments through the console. Creative success (down with carelessness).
Now I'm playing through the scenario on Veteran difficulty to identify bugs without using the console. There's a very interesting point with Holyflame; I'll prevent the Blue player from entering it. Because it's wrong that this damned city comes under your control.
Banning portals to cities is a necessity because if the Blue player gets this spell, they start breaking the game.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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