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Fallen Knight

#157
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Yes, I visited the crypt and fought Alaric before digging up the Ashen, which is natural; I simply omitted this detail due to its insignificance. However, the same Alaric from the crypt appears on the map much earlier and then constantly respawns (damn him) near Holyflame. By the way, this city somehow came under my control (although without the ability to enter it) when I killed one of the blue creatures in it after building the bridge. Here's another bug: after obtaining the "Call of Death" spell, I could summon Shaitan-Babs endlessly without spending mana. The bonus for raw power from the Mentor is weak, as there's a Magic Spring nearby (it would be better if it increased spell power). I don't quite understand the concerns about Alaric and other battles. By the end of the 4th month of the game, I had over 1000 liches, over 1000 vampires, and around 4000 skeletons, so battles (if without bugs) didn't cause any problems (even against the Mage, Dwarf, and Demon). I repeat, banning portals to the city is a bad idea, as it significantly prolongs the game. It would also be good to add Light magic to the three witch huts at the beginning of the game (which is critically necessary for quickly capturing Mythgard). It would also be possible to slightly strengthen the joining army (cavalry and monks). Also, it's very confusing that the tents are disguised as objects and that there's confusion among the objects on the map. And the map should be played from beginning to end to identify bugs, not in fragments through the console. Creative success (down with carelessness).