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Searching for mods (looking for mods for Tribes of the East).

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#334
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Lol, for me, it's the opposite. There's no cohesive vision; the faction is a jumble of unrealized ideas. For example, there was the idea of Crusaders gaining buffs from faith. The only option was Orcs, but they're an evil faction, so that led to evil Crusaders in horned helmets, which became Vikings, then Vikings with sea monsters and Nagas, then Cthulhu, then Cthulhu cultists with grim Knights in horned helmets, then more Knights, but in helmets and hoods, plus a revival of old ideas – these are grim mounted Knights (based on the unrealized Vampire Knights) and Knights with swords (an unrealized idea of Chaos Knights). In the end, it turned into a cultist faction. The same thing happened with the Dwarves – they started out as dark, then became light, and there were also humans involved (an unrealized idea of Knights from the city of Leafmore, where Dwarves, humans, and Orcs live together). In the end, I hit a snag with the lack of models – the Dwarves got weapons and helmets from the Renaissance era. It all comes down to the available models, but I think that's a plus. I like "dressing up" units and trying out different weapon options. But if I could create models, I wouldn't know what to do; there are too many options, and that somehow scares me
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