Skip to content

Searching for mods (looking for mods for Tribes of the East).

User Avatar
#333
Auto-translated
Waterfall_13

Ah, yes... I'd love to have the Conflux and Swamp in Heroes 5.
Elementals – yeah, that's cool... I really liked the Swamp in Heroes 3, but Hydras are already in the "Dark Elves"... and Wyverns are in the "Orcs". ))))

Added 31 minutes ago
I'd like to have such a faction (and who knows, maybe it will be implemented someday))) - in an "Egyptian" style, based on ancient Egyptian myths, with the following creatures:
1 - Amemets, kind of "scoundrels" like the assassins from the "Dark Elves" in Heroes 5. Essentially, they are people in bandages/masks, a fast unit, mobile, and they randomly place traps along the path, which, for example, slow down enemies who enter them. After each battle, they take a certain amount of gold from THEIR hero, proportional to the number of creatures in the hero's army.
2 - Name unknown, but the idea is a woman with the body of a cobra. I found a great picture online, and I would like to have such a unit. It's a ranged unit that shoots poison, which can hit an area.
3 - Mummy dogs, or rather, jackals. The idea is a dog wrapped in bandages, a mummy, fast, can travel far, has low health and defense, and possibly has an ability like "cause fear" or something similar.
4 - Adept of Sobek, essentially a crocodile warrior. A crocodile with a human body. This is a balanced warrior in terms of attack and defense, with decent health for its level, and average speed/acceleration. I haven't come up with any special abilities yet.
5 - Messenger of Horus, a winged, flying unit. Not very durable or tough, but a fast flyer. Special abilities are yet to be determined.
6 - Sphinx, very slow, very durable unit, powerful. An ability like "Sphinx's Riddle," which works like this: when the ability is used, an enemy unit is selected, and there is a 50% chance of success. If the riddle is not solved (the answer is incorrect), the Sphinx jumps at the enemy (like demons jump), dealing special damage and moving close to the enemy. The attack is unanswered. If the ability fails, the riddle is solved, the Sphinx remains in place, and may even receive a penalty to its speed.
7 - Priest of Anubis, why a priest and not a warrior? I don't know, I just like the sound of it. The idea of the unit is the jackal-headed man we've seen in movies and pictures. Average in terms of "combat and health," with abilities... Well, in Heroes, we have dragons, ranged units, and melee fighters at level 7. I would like Anubis to be a mage. Magic abilities could include "Mirage" (one option, can be changed, but the idea is the same). When the ability is used, an enemy and a cell on the battlefield are selected, and the enemy is forced to move to that cell and attack it (a mirage, a trick of the eye). "Sandstorm" - an ability that affects an area, and enemies and allies in that area receive penalties to movement, speed, etc., as if "sand is getting in their eyes." And also "Summon Mummies," which can summon regular mummies or jackals.

A special hero ability... I don't have many ideas here. Maybe it could be similar to the runes of the dwarves, but instead of runes, they would be ancient papyrus scrolls that give some kind of bonuses.

These are my thoughts