Tripping over a pothole with his wooden leg, Joe stumbled onto some barrels, knocking them over and breaking one. Muttering a curse, the cripple somehow got up from the ground and awkwardly limped towards the gathering point of the assault squad. Suddenly, a brilliant idea struck his intoxicated mind. The old pirate began to frantically turn the poorly lubricated mechanisms on the grappling hook, then attached his saber to the stump, somehow tied a rusty chain, and secured it to the trigger. With difficulty, he extended his disfigured joint in front of him, aimed, and clicked his finger with his good hand.
Instead of the usual hook shooting forward like a gladiator's spear, the saber flew out. Piercing another crate along the way, it shattered someone's window, disappearing into the alley with a loud crash. Clicking the chain switch again, Joe immediately pulled the launched weapon back and burst into loud laughter with his toothless mouth.
Joe is learning a new ability: Harpoon Gun; +5 Perception and +1 Physical Development
The character selects any of the available melee weapons and fires it with a harpoon chain. All enemies within a distance of X in a straight line receive X damage (depending on the selected weapon and other modifiers). Damage and critical hit chance increase by X% for each subsequent successfully hit target (piercing shot). Requires a hook modification.