Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Actually, ID 10 represents neutral factions TOWN_NO_TYPE and the unused ID TOWN_SPECIAL. Using these in their cities breaks the game in the building window.
You can create a hero with ID TOWN_NO_TYPE, but they will disappear from the map when the game starts because they won't receive an army from levels 1, 2, and 3. However, if you organize such heroes using an NCF file, the hero will be almost functional, but you'll need to adjust the dotted outline on the map.
I don't quite understand the ID. Is the number 10 referring to the 8 factions plus 2 more – neutrals and the "game-breaking element in the building window"? So, if you create a new faction, you need to assign it an ID of 11, but the game doesn't allow this? (Is it the game engine, the modding program, or something else?)