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Player - you're probably joking, right? In Creeping, initiative isn't that important, but in Final, it's a serious argument! The Furies will die anyway, the question is only how many times and when they will manage to attack! Therefore, in Final, Furies are 100%. The Haven's resistance to weakening is unlikely to be critical. And to have more of these units in Final, you need to buff them with Haven. A stray bullet is a stray bullet, even in Africa... .
No, I'm not joking. For a good start, every Fury counts, so making sure they are attacked and hit by stray bullets is not a good idea. Initiative and speed allow you to prevent this. The survival rate of Furies should strive for 100%. And those extra 2 initiative points are a good help in this, and in Final, lives are much more valuable both in terms of the damage the unit will inflict and in terms of the fact that all the Warlock's units should be as tough as possible so that he can cast spells more times.