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Horizon of Darkness

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#1700
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Davalia Glub' 


Fate: empty 
Origin: Skior
Religion: Elemental Lord, +1 to faith, damage of elemental directional spells increased by 1.2 times
Talent: storyteller, +1 to cognitive abilities, the character is able to tell interesting stories 

Level: 5

Free Actions: 5
Available Skill Slots: 7

 
Final basic attack damage = weapon damage + (spellpower * 1.5) + (willpower * 0.2) + accuracy = 244

Attributes 


Physique: 5
Dexterity: 8
Perception: 19
Cognitive Abilities: 46 (44)
Faith: 10

Appearance: 4 (9) 

Parameters

Health: 857
Strength: 11
Evasion: 23
Accuracy: 35
Speed: 6
Initiative: 27
Stealth: 23
Willpower: 66
Spellpower: 131
Charisma: 32

Weapon

Magic Wand: damage 15
Nail File: damage 5, chance to deal critical damage (11%)

Inventory 

Tank Top: +3 to appearance
Stockings: +1 to appearance
Belt: +1 to appearance
Traveler's Boots: +1 to speed
Necklace: +1 to cognitive abilities
Ring of Cognitive Abilities: +1 to cognitive abilities

Crackers: restore 20 HP (x10)
Weak Health Potion: restores 100 HP (x2)
Simple Health Potion: restores 300 HP (x1)

Patch "Claws of the North": emblem of the Claws of the North, placed in a prominent spot
Ring of Salvation: after dying in battle, the character does not die but resurrects at the end of the battle with 1 HP, the ring breaks
Ring of Umei: a female character transforms into a male

Monthly Salary: 50 gold coins; 9 silver; 50 copper  

Skills

Passive Non-Replaceable
Flight: the character can fly and attack enemies from the air, speed * 2 = 12
VI level

Active
Lightning Bolt
Fireball
Meteor
Air Strike
Ice Lance

II level: standard multiplier = 806 | 323
III level: standard multiplier = 1129 | 355
IV level: standard multiplier = 1516 | 355
V level: standard multiplier = 2483 | 452
VI level: standard multiplier = 3870 | 452

Burning Ground
Suffocating Smoke
Water Spout
Mud Spout
A selected area of the battlefield deals damage with the corresponding element each turn for the entire battle 

III level: 1 tile, (spellpower + willpower) * 2.1 = 413
IV level: 1 tile, (spellpower + willpower) * 2.8 = 551
V level: 2 tiles, (spellpower + willpower) * 4.5 = 885
VI level: 2 tiles, (spellpower + willpower) * 7 = 1377

Earth Barrier: creates a barrier on the battlefield that exists until it is destroyed 
II level: size 1x3, HP = spellpower * 20 = 2620
III level: size 2x4, HP = spellpower * 28 = 3668
IV level: size 2x5, HP = spellpower * 38 = 4978
V level: size 3x6, HP = spellpower * 60 = 7860
VI level: size 3x8, HP = spellpower * 93 = 12183

Chasm: creates a chasm on the battlefield; the enemy must pass a dexterity check against the mage's cognitive abilities to cross it; otherwise, they will fall in, take damage equal to their own strength, be stunned for 1 turn, and need to spend a turn to climb out  
II level: size 1x3
III level: size 2x4
IV level: size 2x5
V level: size 3x6
VI level: size 3x8

Freeze: immobilizes the enemy
Shock: immobilizes the enemy
Quicksand: immobilizes the enemy  
II level: 1 turn, spellpower vs willpower = 131
III level: 1 turn, spellpower * 1.5 vs willpower = 197
IV level: 2 turns, spellpower * 2 vs willpower = 262
V level: 3 turns, spellpower * 3 vs willpower = 393
VI level: 4 turns, spellpower * 4 vs willpower = 524

Glaciate: freezes the enemy until the end of the battle or until they take damage; a frozen enemy takes five times damage 
VI level: spellpower * 4 vs willpower = 524

Storm: deals damage each turn, reduces accuracy to 1, halves speed and evasion 
II level: 1 turn, standard area, damage (spellpower + willpower) = 131
III level: 1 turn, standard area, damage (spellpower + willpower) * 1.1 = 144
IV level: 2 turns, standard area, damage (spellpower + willpower) * 1.1 = 144
V level: 3 turns, standard area, damage (spellpower + willpower) * 1.4 = 183
VI level: 4 turns, standard area, damage (spellpower + willpower) * 1.4 = 183

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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