Davalia Glub'

Fate: empty Origin: Skior Religion: Elemental Lord, +1 to faith, damage of elemental directional spells increased by 1.2 times Talent: storyteller, +1 to cognitive abilities, the character is able to tell interesting stories
Level: 5 Free Actions: 5 Available Skill Slots: 7 Final basic attack damage = weapon damage + (spellpower * 1.5) + (willpower * 0.2) + accuracy = 244
| Attributes Physique: 5 Dexterity: 8 Perception: 19 Cognitive Abilities: 46 (44) Faith: 10
Appearance: 4 (9)
Parameters Health: 857 Strength: 11 Evasion: 23 Accuracy: 35 Speed: 6 Initiative: 27 Stealth: 23 Willpower: 66 Spellpower: 131 Charisma: 32
| Weapon
Magic Wand: damage 15 Nail File: damage 5, chance to deal critical damage (11%) Inventory
Tank Top: +3 to appearance Stockings: +1 to appearance Belt: +1 to appearance Traveler's Boots: +1 to speed Necklace: +1 to cognitive abilities Ring of Cognitive Abilities: +1 to cognitive abilities
Crackers: restore 20 HP (x10) Weak Health Potion: restores 100 HP (x2) Simple Health Potion: restores 300 HP (x1)
Patch "Claws of the North": emblem of the Claws of the North, placed in a prominent spot Ring of Salvation: after dying in battle, the character does not die but resurrects at the end of the battle with 1 HP, the ring breaks Ring of Umei: a female character transforms into a male
Monthly Salary: 50 gold coins; 9 silver; 50 copper
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Skills Passive Non-Replaceable Flight: the character can fly and attack enemies from the air, speed * 2 = 12 VI level
Active Lightning Bolt Fireball Meteor Air Strike Ice Lance II level: standard multiplier = 806 | 323 III level: standard multiplier = 1129 | 355 IV level: standard multiplier = 1516 | 355 V level: standard multiplier = 2483 | 452 VI level: standard multiplier = 3870 | 452
Burning Ground Suffocating Smoke Water Spout Mud Spout A selected area of the battlefield deals damage with the corresponding element each turn for the entire battle III level: 1 tile, (spellpower + willpower) * 2.1 = 413 IV level: 1 tile, (spellpower + willpower) * 2.8 = 551 V level: 2 tiles, (spellpower + willpower) * 4.5 = 885 VI level: 2 tiles, (spellpower + willpower) * 7 = 1377
Earth Barrier: creates a barrier on the battlefield that exists until it is destroyed II level: size 1x3, HP = spellpower * 20 = 2620 III level: size 2x4, HP = spellpower * 28 = 3668 IV level: size 2x5, HP = spellpower * 38 = 4978 V level: size 3x6, HP = spellpower * 60 = 7860 VI level: size 3x8, HP = spellpower * 93 = 12183
Chasm: creates a chasm on the battlefield; the enemy must pass a dexterity check against the mage's cognitive abilities to cross it; otherwise, they will fall in, take damage equal to their own strength, be stunned for 1 turn, and need to spend a turn to climb out II level: size 1x3 III level: size 2x4 IV level: size 2x5 V level: size 3x6 VI level: size 3x8
Freeze: immobilizes the enemy Shock: immobilizes the enemy Quicksand: immobilizes the enemy II level: 1 turn, spellpower vs willpower = 131 III level: 1 turn, spellpower * 1.5 vs willpower = 197 IV level: 2 turns, spellpower * 2 vs willpower = 262 V level: 3 turns, spellpower * 3 vs willpower = 393 VI level: 4 turns, spellpower * 4 vs willpower = 524
Glaciate: freezes the enemy until the end of the battle or until they take damage; a frozen enemy takes five times damage VI level: spellpower * 4 vs willpower = 524
Storm: deals damage each turn, reduces accuracy to 1, halves speed and evasion II level: 1 turn, standard area, damage (spellpower + willpower) = 131 III level: 1 turn, standard area, damage (spellpower + willpower) * 1.1 = 144 IV level: 2 turns, standard area, damage (spellpower + willpower) * 1.1 = 144 V level: 3 turns, standard area, damage (spellpower + willpower) * 1.4 = 183 VI level: 4 turns, standard area, damage (spellpower + willpower) * 1.4 = 183
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