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- Magic in Heroes 3

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#294
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RUH-CHUDISCHE-OGR;124722
What are you all talking about? Why is there so little of Water and Fire? Just so you know, when it comes to penetration and usefulness, Fire and Water are better than Air and Earth!!! Unless these magics are very good for movement, both for the hero on the map and for the troops in battle.
But!!!!! Fire has the strongest spell - Armageddon. You will argue with me because Explosion is stronger on one target, but if there are 2 enemies, then Armageddon is much better. Also, I don't think that the attacking potential of Earth with Explosion and Air with Chain Lightning is stronger than Clone or Berserk. I think Berserk is the strongest spell ever!!! And if you know how to use it and have a large mana reserve, you can move mountains, the only question is where to put them...
And let's not forget Blindness!!! When my brother and I were playing through Ice Crown, in the mission where the Lazaris appear, we only made it through thanks to the Crystals, and a very strong enemy attacked us. His troops outnumbered us by at least twice, and only Blindness saved us!!!!
And as for Water... Blessing is a very useful spell. Always dealing maximum damage is not a joke; it can sometimes bring you much more benefit than any Explosion. And Prayer? Another spell that helps a lot in battles, it increases everything. Then Joy is also a very useful spell.

So, I'm very upset to see that Fire and Water are so far behind(((((


And this is what my barbarian brother says... Blindness, Prayer, and Bless are good, but let the mages use Armageddon