MaksSP, it looks funny.
Narron, then it's okay. It seems like it's better not to use mip-maps, as they say, the game handles it well on its own.
Mip-maps are useful for unit and building textures. Then the file size will correspond (approximately) to the originals. But with icons, effects, logos, and as it seems, with pwl, it doesn't work. I didn't know what to do with pwl until this evening. The sizes of the original files were confusing.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru