Pickpocketing to all levels: the character can discreetly take an item of a certain weight/value in a non-combat situation, such as scrolls or potions. At higher levels, they can steal weapons (let's not include armor, after all, this isn't Skyrim). If it's not too greedy, we can add a combat application – if I'm behind cover and the enemy is standing with their back to me, I can steal their weapon/loot right during the battle. Or plant something nasty, like a poisoned apple or Faeble's secretions, also usually at lower levels, and in combat at higher levels.
How many points do I have? 7? Let's put 4 into agility and 3 into perception. And level up.
🏹🎪+⛓️♿=💕