Auto-translated
There are 2 animation sets. One for the arena, the other for the adventure map.
Usually, developers assigned all the features to the arena animation sets. For the adventure map, they mainly use an animation set with only one animation (Idle00 - this is the idle animation).
Link the adventure animation set to the arena animation set.
Here's an example above: I assigned the druid appearance to the hero, and to prevent him from flying around the map, I linked it to the arena animation set.
Thank you, I'll try it in the evening.
Added 8 hours 30 minutes ago
I also suggest moving the discussions about questions and help with problems to "Modding".
And I added the files to the datapack and just tried to use all the models, but I couldn't make an Ent hero with a skin from the mod http://www.heroesofmightandmagic.com/heroes5/mods_and_fixes.shtml (yellow or green enhanced Ent, even a regular one. Still, this behemoth looks cool).
These Ents were downloaded with some map - I don't know which one. In the game itself, the new Ents are used on all maps. But in the editor, it's unsuccessful - no matter what I choose, the depleted model of the old basic Ents always appears, which runs around the world at a speed that dragons cannot achieve!)))))
If you can help me create an Ent hero, I will be very grateful (with the specialization of Direal "the one with the bees"). Even for a fee.
P.s. While browsing the contents of the Ent mod, I found the Sylvan folders (in model), and they are in the mod. But they are not in the editor... It's a miracle... Even considering that I put the Ent mod in the root of the map. I suspect I'm just a complete newbie)
