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Fallen Knight

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#107
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Antik
I've been playing the latest version for two months and encountered another bug: the bridge doesn't build, even though the task is marked as completed. It seems the author never bothered to play through the map from start to finish, which is a shame. It's also a shame that almost all the feedback was completely ignored. The save at the beginning is pointless; the player has to attack the Inquisitor (otherwise, there's no choice). The idea of a gradually dying army is detrimental to the player, as taking a Dungeon Castle (which is a priority) is very difficult and happens too late in the game. It would be good to include "Holy Word" somewhere. I don't even know if I'll try it again. The concept is good, but the execution is extremely sloppy. Best of luck with your creative endeavors.

The Inquisitor should attack Haffad himself. Otherwise, it breaks my entire concept.
The dying (more accurately, deserting) army – you can give all the troops to Dominic, because only Haffad is a traitor to the Empire.
I played through my map, and the bridge worked perfectly.



Added 12 minutes ago

And another question – what specific feedback did I ignore? Chaos has been fixed, the Portal to the Dwarves too, and the Blue player is aggressive. What's wrong?



Added 27 minutes ago
UPDATE! (01/21/2023)
Version 1.2.1
- The bridge construction script has been fixed and tested;
- The "Holy Word" spell has been added.

The map archive has been updated.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники