I played both the first and last versions, and I didn't finish either due to a critical bug. When capturing the Demon castle, this happens: all the demons are killed, but Chaos continues to cast Hellwave. Author, what is this nonsense? Overall, the map is interesting, even captivating; I haven't seen such a good one in a long time. The drawbacks are as follows: 1) at the beginning, before a battle, you need to save, otherwise you have to replay (for example, searching for the right artifact or skill in the witch's hut) and, of course, curse the author (why does the author need this?); 2) the idea of low morale is good, but in the first version, it was implemented more effectively, when capturing castles, morale gradually increased; 3) the two respawning blue heroes are complete nonsense (after three weeks of playing, they don't pose a threat); wouldn't it be better to simply make the blue hero more aggressive (so that a regular AI plays as him)? 4) why mask some objects as others (a zombie growth building as a tent, a church as a monastery, etc.), this creates confusion; 5) the academic is too cunning; at the very beginning, he casts a spell like "time warp" and goes three times in a row (this is not good); in my opinion, the AI shouldn't be so powerful and static; it would be better if it were average but active; 6) limiting the hero's development to level 30 is also not good, especially since all the opponents are much stronger. And finally, in my opinion, the map is clearly overloaded with quests and various conditions; if in the first version I completed almost everything and defeated the gnome and the academic, then in the second version I only killed the academic and failed due to a bug with the demon. How to get to other places is completely unclear. The author should have indicated the path to solving the quests, otherwise it turns out: bring this, but where to get it is unknown. And in general, it would be good for the authors to test their maps before uploading them to the site. Best of luck to the author.
The Chaos battle script – damn, I tested it several times, and everything worked perfectly.
The Blue player's heroes and the entire AI – I don't know how to make it "average but aggressive"; Chaos, the Mage, and the Gnome are three mini-bosses, and I don't see the point in weakening them.
I decided to block the Gnome so that the player couldn't capture Icegard until the quest to find the Flame Rune appears.