What if I levitate allies with a level 3 levitation spell outside of combat? Can I accidentally drop them if the check fails?
Yeah, that would be nice. As a variation for a higher level (level six?), you could also add the ability to transport a squad on a neutral and deactivated golem, with the caveat that the connection to the past (if there was one) is broken. It's unlikely to be useful, considering that you can normally just go to Kalimor, but who knows.
As I understand it, you can't put skills in slots of different levels at the same time.
Also, if I put an active skill in a level six slot, can I also use the level two version?
If you're talking about my next question, it was based on the fact that the erudition of the Arza slime doesn't require difficulty checks, as you wrote. And I understand that golems don't either. Or is this a special case for replaceable passives, for which activation checks (due to their specificity) would be inappropriate, but for other passives, you'll have to work hard?
But for replaceable passives, you'll have to work hard.
Added 4 minutes ago
Will there definitely be no checks for determining something unknown/unclear in the game?🤔
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт