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Horizon of Darkness

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#348
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What if I levitate allies with a level 3 levitation spell outside of combat? Can I accidentally drop them if the check fails?
Either the ally levitates immediately, or they don't. I don't see the point in sitting and making a check every 10 meters.
Author
Yeah, that would be nice. As a variation for a higher level (level six?), you could also add the ability to transport a squad on a neutral and deactivated golem, with the caveat that the connection to the past (if there was one) is broken. It's unlikely to be useful, considering that you can normally just go to Kalimor, but who knows.
Okay.
Author
As I understand it, you can't put skills in slots of different levels at the same time.
Also, if I put an active skill in a level six slot, can I also use the level two version?
Slots don't have levels. Skills have levels. You can put any skill in any slot. If you put a skill X with VI levels in a slot, you can use any level, and charges will be consumed.
Author
If you're talking about my next question, it was based on the fact that the erudition of the Arza slime doesn't require difficulty checks, as you wrote. And I understand that golems don't either. Or is this a special case for replaceable passives, for which activation checks (due to their specificity) would be inappropriate, but for other passives, you'll have to work hard?
Activation checks are inappropriate for non-replaceable passives. Therefore, instead of a check, a slot is simply reserved and one charge of the corresponding level is used, without the possibility of replacement (unless in an extreme case, such as losing the golem).
But for replaceable passives, you'll have to work hard.

Added 4 minutes ago
Arandor
Will there definitely be no checks for determining something unknown/unclear in the game?🤔
Who knows...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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