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Horizon of Darkness

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#333
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Kalimor 


Destiny: elder, the player character can give advice to another player's character, granting the latter from 0 to 100 experience units (once per day and for no more than 3 characters)
Origin: child of darkness
Traits: living sword
- the character does not need to satisfy physiological needs
- the character is immune to poisons, toxins, and diseases
- the player character is unable to consume potions or any similar products 
-60% physical damage
- enemy abilities aimed at destroying items deal normal damage
- the character can pretend to be an ordinary weapon; without special skills, an opponent cannot recognize them as a sentient being   
Religion: Iron Lord:
+1 to faith
- ordinary fire outside of combat deals no damage
- enemy abilities with fire damage deal 70% less damage  
Talent: blacksmith
+3 to physical development
- lucky horseshoe, bag of nails, and a hammer 

Experience: 0
Level:

Free actions: 2
Available skill slots: 7

Final basic attack damage = (magic power * 1.5) + (will * 0.2) + accuracy = 135

 

Characteristics 


Physical Development: 5
Agility: 5
Perception: 7
Cognitive Abilities: 26
Faith: 6

Beauty: 1 

Parameters

Health: 531
Strength: 11
Evasion: 13
Accuracy: 14
Speed: 3
Initiative: 12
Stealth: 11
Will: 40
Magic Power: 75
Charisma: 10

Weapon 

I AM THE WEAPON

Inventory

Ring of Salvation: after death in battle, the character does not die but is resurrected at the end of the fight with 1 health; the ring breaks 

Skills

Passive Non-replaceable  
Level VI: Kalimor's Golem: companion    

Passive Replaceable  

Wielder   
Level II:
- the wielder can use the sword as a replacement for their own weapon
- to do this, the wielder must spend one slot and one Level VI charge
- Kalimor is able to act on his turn  
Level III:
- the character's magic power affects the final basic attack damage of the wielder
- magic power = 75  
Level IV:
- magic power * 1.2 = 90
Level V:
- magic power * 1.3 = 98
- the wielder can use Kalimor's skills instead of their own 
Level VI: 4 turns
- magic power * 1.5 = 113
- three parameters of the wielder are increased by magic power * 0.3 = 23   

Active
Telepathy: the character can read the thoughts of allies and NPCs; the number of uses against NPCs out of combat
corresponds to the number of charges in the level table 
    
Level II: 
- the character can communicate telepathically with allies within the range of normal speech 
Level III: the character can read the thoughts of NPCs, magic power vs will = 75   
Level IV: 
- magic power * 1.5 = 113
- the character can communicate telepathically with allies across adjacent locations 

Level V: magic power * 2 vs will = 150 
Level VI:  
- magic power * 3 vs will = 225
- the character can communicate telepathically with allies at any distance
    

Levitation    
Level II: out of combat 
Level III:
the character can use levitation on allies  
Level IV: the character can use levitation in combat up to a distance of magic power * 0.1 = 8
Level V: the character can use levitation in combat up to a distance of magic power * 0.2 = 15
Level VI: the character can use levitation in combat up to a distance of magic power * 0.2 = 23

Mind over Matter: self-buff for 5 turns      
Level II: magic power * 0.1 = 8 
Level III: magic power * 0.2 = 15  
Level IV: magic power * 0.3 = 23
Level V: magic power * 0.4 = 30
Level VI: magic power * 0.6 = 45
Restrictions:
- cannot be applied to the magic power parameter
- when applied to the speed parameter, the degree of influence is divided by 2

Absorption: the character can restore their own health and the golem's health using metal objects    
Level II: item is damaged by 10%, health restoration by magic power * 0.5 = 38  
Level III:
item is damaged by 15%, health restoration by magic power * 0.7 = 53 
Level IV: item is damaged by 25%, health restoration by magic power = 75  
Level V: item is damaged by 50%, health restoration by magic power * 1.7 = 128 
Level VI: item is damaged by 80%, health restoration by magic power * 2.5 = 188 

Kinesis: the character pushes or pulls a target in a straight line, dealing damage  
Level IV:
- 30 damage units per empty cell 
- 50 damage units per cell with an obstacle 
- 20 damage units per enemy in the path
- distance = accuracy    

Level V:
- 40 damage units per empty cell 
- 60 damage units per cell with an obstacle 
- 30 damage units per enemy in the path
- the character can perform an attack if possible
- distance = accuracy * 1.5 = 17   
Level VI:
- 50 damage units per empty cell 
- 70 damage units per cell with an obstacle 
- 40 damage units per enemy in the path
- the character's allies can perform an attack if possible
- distance = accuracy * 2 = 22

Kinetic Strike: knocks back enemies in the line of attack and deals damage     
Level II: magic power * standard multiplier = 337 | 135
Level III:
magic power * standard multiplier = 471 | 148
Level IV: magic power * standard multiplier = 633 | 148
Level V: magic power * standard multiplier = 1037 | 188
Level VI: magic power * standard multiplier = 1616 | 188

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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