Skip to content

Horizon of Darkness

User Avatar
#267
Auto-translated

Zeikin Dorobo 


Destiny: medium 
Origin: Seetria
Religion: Lady in Black: +1 Faith, the Lady in Black protects the character from pain and suffering, heals their wounds, and grants strength to help other sufferers 
Talent: actor

Level: 6

Free actions: 6
Available skill slots: 7

Final basic attack damage = weapon damage + (strength*2) + (evasion*0.5) + accuracy = 291

 

Characteristics 


Physical Development: 44
Agility: 10
Perception: 24
Cognitive abilities: 1
Faith: 13

Beauty: 0 

Parameters

Health: 2252
Strength: 89
Evasion: 24
Accuracy: 38
Speed: 9 (8)
Initiative: 23
Stealth: 17
Willpower: 92
Magic Power: 31
Charisma: 0

Weapons 

Double-sided two-handed battleaxe: 30 damage units
Barbuka's Axe: 70 damage units; +1 Agility and Physical Development
Quality sword: 45 damage units, +1 Physical Development
Whetstone/Sharpener: 5 damage units, chance to deal critical damage (7%)

Inventory 

Class 6 Armor: -25% damage and speed
Class 1 Bracers: -5% damage
 
Combat boots: -5% damage, +1 Speed 
Cloak:
+1 Agility, keeps the character warm
Lady's Emblem: +1 Faith, a small heart pierced by many swords
Ring of Physical Development: +5 Physical Development

Inn room key: opens the door to a place where one can rest 
Backgammon: brings luck
Playing cards with naked daughters of darkness: brings luck
Good torch: allows for setting things on fire effectively
Good rope: allows for tying someone up effectively 
Matches: ability to start a fire if fuel is available  
Needle and thread: character is able to mend their own clothes
"Claws of the North" patch: coat of arms of the Claws of the North, placed in a visible spot  
Whetstone: restores weapon durability after damage by 1/4
Ring of Salvation: after death in battle, the character does not die but is resurrected at the end of the fight with 1 health, the ring breaks   

Ration: restores 50 health units (x5)
Cigarettes: tobacco restores 5 health units, disinfects a wound (x10)

Monthly salary: 84 gold; 45 silver; 20 copper

Skills

Passive irreplaceable:
Diligence: every second hit is guaranteed to strike the opponent
Level VI

Active 

Trip: the opponent falls   
Level II: 1 turn stun, strength vs strength = 89
Level III: 1 turn stun, strength vs strength * 1.5 = 134
Level IV: 2 turns stun, strength vs strength * 2 = 179
Level V: 3 turns stun, strength vs strength * 2.5 = 223
Level VI: 4 turns stun, strength vs strength * 3.5 = 313  

Dash
- opponents in the path fall into adjacent cells and take damage
- each subsequent opponent takes 2 times less damage
- skill targeted at a cell with an opponent deals damage, knocks them back one cell and stuns, the character occupies the opponent's cell 
- skill targeted at the cell in front of an opponent deals damage and knocks them down
- opponents whose strength is more than 1.5 times the character's strength do not fall and are not stunned     
Level II: 
- distance = speed = 9
Opponents in the path
- path damage = strength * 4 = 356
Cell with opponent
- damage = strength * 5 = 447
- knockdown, stun 1 turn
Cell before opponent
- damage = strength * 4 = 356
- knockdown  
Level III:  
- distance = speed + 1 = 10
Opponents in the path
- path damage = strength * 5 = 447
Cell with opponent
- damage = strength * 6 = 536
- knockdown, stun 1 turn
Cell before opponent
- damage = strength * 5 = 447
- knockdown  
Level IV: 
- distance = speed + 2 = 11
Opponents in the path
- path damage = strength * 6 = 536
Cell with opponent
- damage = strength * 7.2 = 643
- knockdown, stun 2 turns
Cell before opponent
- damage = strength * 6 = 536
- knockdown  
Level V: 
- distance = speed + 3 = 12
Opponents in the path
- path damage = strength * 7.2 = 643
Cell with opponent
- damage = strength * 10.2 = 911
- knockdown, stun 3 turns
Cell before opponent
- damage = strength * 7.2 = 643
- knockdown  
Level VI:  
- distance = speed + 4 = 13
Opponents in the path
- path damage = strength * 10.2 = 911
Cell with opponent
- damage = strength * 15.2 = 1357
- knockdown, stun 4 turns
Cell before opponent
- damage = strength * 10.2 = 911
- knockdown     

Cleaver: damage multipliers correspond to multipliers from the level table   
Level II: attack against 1 or 2 targets at 0 cells distance = 728 | 291
Level III:
attack against 1 or 3 targets at 0 cells distance = 1019 | 320
Level IV: attack against 1 or 4 targets at 0 cells distance = 1369 | 320
Level V: attack against 1 or 5 targets at 0-1 cells distance = 2243 | 408
Level VI: attack against 1 or 8 targets at 0-1 cells distance = 3495 | 408

Dust: blinds the opponent  
Level II: 1 turn, accuracy vs evasion = 38 
Level III:
1 turn, accuracy * 2 vs evasion = 76
Level IV: 2 turns, accuracy * 3 vs evasion = 114 
Level V: 3 turns, accuracy * 4 vs evasion = 152
Level VI: 4 turns, accuracy * 5 vs evasion = 191

Rest: buff for the next fight   
Level II: +2 Speed, +faith * 0.5 Initiative =
Level III:
+4 Speed, +faith * 0.7 Initiative = 9
Level IV: +6 Speed, +faith * 0.9 Initiative = 12 
Level V: +8 Speed, +faith * 1.2 Initiative = 16
Level VI: +10 Speed, +faith * 1.5 Initiative = 20
Restrictions: 
- must spend 1/4 of game day resting
- no more than 1 rest per game day 

Overcoming: chance to remove debuff and apply buff   
Level II: 1 debuff, strength * 2 vs willpower = 179
Level III:
1 debuff, strength * 3 vs willpower = 268
Level IV: 2 debuffs, strength * 5 vs willpower = 447
Level V:
- 3 debuffs, strength * 7 vs willpower = 625
- strength * 2 to willpower = 179
-10% damage
- 3 turns  
Level VI:
- 4 debuffs, strength * 9 vs opponent's willpower = 804
- strength * 4 to willpower = 357
-20% damage
- 4 turns


Blacklist: duration 5 turns
- when taking melee damage from a selected opponent, initiative increases on the next turn and a counterattack is dealt with damage equal to final basic attack damage
- when taking ranged damage, the opponent's accuracy and speed decrease

Level II: 
+5 Initiative
-9 Accuracy
-2 Speed  

Level III:

+6 Initiative
-14 Accuracy
-5 Speed  

Level IV:
+9 Initiative
-18 Accuracy
-6 Speed  
 
Level V:
+15 Initiative
-28 Accuracy
-9 Speed  
 
Level VI:
+23 Initiative
-46 Accuracy
-14 Speed  

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com