Henry and Quen-Quen

Fate: medium Origin: child of darkness Religion: atheist, +10 stat points Talent: talentless
Level: 5 Free Actions: 5 Available Skill Slots: 6
Final damage simple attack = weapon damage + (strength*1.2) + (evasion*1.2) = 151 | Stats Physique: 31 Agility: 30 Perception: 18 Cognitive Ability: 8 Faith: 0
Beauty: 8
Parameters Health: 3528 Strength: 62 Evasion: 51 Accuracy: 34 Speed: 15 Initiative: 22 Stealth: 26 Willpower: 64 Spellpower: 26 Charisma: 18
| Weapon
Battle Gloves: 15 damage units, indestructible
Inventory
Red Scarf: +1 to beauty Leather Jacket: -5% damage and speed Bracers: -5% damage Cloak: +1 to stealth Running Boots: -3% damage, +1 to speed Smartphone: +1 to cognitive ability Ring of Physique: +1 to physique
Key to the Tavern Room: opens the door to a place where you can rest Map of the Area: prevents getting lost Good Torch: allows you to set something on fire well Good Rope: allows you to tie someone up well "Claws of the North" Patch: emblem of the Claws of the North, positioned prominently Scroll of Identification: identifies the properties of an unknown item
Monthly Salary: 60 gold; 0 silver; 15 copper |
Skills Passive non-replaceable Guardian Spirit: the character's soul and body are connected to a guardian spirit - the guardian spirit is unable to leave the character - the guardian spirit protects the character from the influence of external spirits - to subdue the character's body, an opponent must pass a willpower check twice VI level: the character's health and willpower are doubled
Parallel Thinking: the number of skills that can be used in one turn is increased by the number of the character's guardian spirits VI level
Passive replaceable Escapist's Fortress: while inactive, the character is not affected by skills that do not deal damage II level: willpower vs willpower = 64 III level: willpower vs willpower * 1.2 = 77 IV level: removes one random negative effect, willpower vs willpower * 1.6 = 103
Soul Detection III level: the character senses beings with an ordinary soul at a distance of 50 cells
Active Leap II level: - range = speed = 15 - obstacle height x1, width x1 - final damage of a simple attack * 2.5 = 377 III level: - range = speed * 1.5 = 23 - obstacle height x1, width x2 - final damage of a simple attack * 3 = 453 IV level: - range = speed * 1.5 = 23 - obstacle height x2, width x2, area of effect 2x2 - final damage of a simple attack * 4 = 603 V level: - range = speed * 2 = 30 - obstacle height x2, width x3, area of effect 2x2 - final damage of a simple attack * 7 = 1056 VI level: - range = speed * 2 = 30 - obstacle height x3, width x4, area of effect 3x3 - stuns the enemy for 1 turn - final damage of a simple attack * 10 = 1508
Taunt: the target attacks the character first, or switches its initial target to him II level: 1 turn, (physique + agility) * 0.7 vs target's willpower | 43 III level: 2 turns, (physique + agility) * 0.7 vs target's willpower | 43 IV level: 3 turns, up to 2 targets, physique + agility vs target's willpower | 61 V level: 4 turns, up to 2 targets, physique + agility vs target's willpower | 61 VI level: 4 turns, all targets within the character's perception range, (physique + agility) * 1.5 vs target's willpower | 92
Needle Shield II level: -10% damage, 1 turn, each attacker receives = final damage of a simple attack * 0.3 = 45 III level: -15% damage, 2 turns, each attacker receives = final damage of a simple attack * 0.4 = 60 IV level: -20% damage, 3 turns, each attacker receives = final damage of a simple attack * 0.6 = 91 V level: -35% damage, 4 turns, each attacker receives = final damage of a simple attack = 151 VI level: -60% damage, 5 turns, each attacker receives = final damage of a simple attack * 1.5 = 226
Knock the Spirit Out II level: - hit chance = accuracy * 1.5 = 51 - paralysis chance for 1 turn = physique + agility vs target's willpower = 61
III level: - hit chance = accuracy * 1.5 = 68 - paralysis chance for 1 turn = (physique + agility) *1.2 vs target's willpower = 73
IV level: - hit chance = accuracy * 1.5 = 91 - paralysis chance for 1 turn = physique + agility vs target's willpower = 98
V level: - hit chance = accuracy * 1.5 = 145 - paralysis chance for 1 turn = (physique + agility) *1.2 vs target's willpower = 159
VI level: - hit chance = accuracy * 1.5 = 226 - paralysis chance for 2 turns = (physique + agility) *1.2 vs target's willpower = 244
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