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Horizon of Darkness

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#200
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Henry and Quen-Quen 


Fate: medium 
Origin: child of darkness
Religion: atheist, +10 stat points 
Talent: talentless 

Level: 5

Free Actions: 5
Available Skill Slots: 6

Final damage simple attack = weapon damage + (strength*1.2) + (evasion*1.2) = 151

 

Stats 


Physique: 31
Agility: 30
Perception: 18
Cognitive Ability: 8
Faith: 0

Beauty:

Parameters

Health: 3528
Strength: 62
Evasion: 51
Accuracy: 34
Speed: 15
Initiative: 22
Stealth: 26
Willpower: 64
Spellpower: 26
Charisma: 18

Weapon 

Battle Gloves: 15 damage units, indestructible

Inventory 

Red Scarf: +1 to beauty
Leather Jacket: -5% damage and speed
Bracers: -5% damage 
Cloak: +1 to stealth 
Running Boots: -3% damage, +1 to speed
Smartphone: +1 to cognitive ability
Ring of Physique: +1 to physique

Key to the Tavern Room: opens the door to a place where you can rest  
Map of the Area: prevents getting lost 
Good Torch: allows you to set something on fire well 
Good Rope: allows you to tie someone up well 
"Claws of the North" Patch: emblem of the Claws of the North, positioned prominently
Scroll of Identification: identifies the properties of an unknown item

Monthly Salary: 60 gold; 0 silver; 15 copper

Skills

Passive non-replaceable 
Guardian Spirit: the character's soul and body are connected to a guardian spirit 

- the guardian spirit is unable to leave the character
- the guardian spirit protects the character from the influence of external spirits
- to subdue the character's body, an opponent must pass a willpower check twice   
VI level: the character's health and willpower are doubled 

Parallel Thinking: the number of skills that can be used in one turn is increased by the number of the character's guardian spirits 
VI level

Passive replaceable
Escapist's Fortress: while inactive, the character is not affected by skills that do not deal damage
II level: willpower vs willpower = 64
III level: willpower vs willpower * 1.2 = 77
IV level: removes one random negative effect, willpower vs willpower * 1.6 = 103


Soul Detection 
III level:
the character senses beings with an ordinary soul at a distance of 50 cells

Active 
Leap
II level:
- range = speed = 15
- obstacle height x1, width x1
- final damage of a simple attack * 2.5 = 377
III level:
- range = speed * 1.5 = 23
- obstacle height x1, width x2
- final damage of a simple attack * 3 = 453
IV level:
- range = speed * 1.5 = 23
- obstacle height x2, width x2, area of effect 2x2
- final damage of a simple attack * 4 = 603
V level:
- range = speed * 2 = 30
- obstacle height x2, width x3, area of effect 2x2
- final damage of a simple attack * 7 = 1056
VI level:
- range = speed * 2 = 30
- obstacle height x3, width x4, area of effect 3x3
- stuns the enemy for 1 turn
- final damage of a simple attack * 10 = 1508

Taunt: the target attacks the character first, or switches its initial target to him  
II level: 1 turn, (physique + agility) * 0.7 vs target's willpower | 43
III level: 2 turns, (physique + agility) * 0.7 vs target's willpower | 43
IV level: 3 turns, up to 2 targets, physique + agility vs target's willpower | 61 
V level: 4 turns, up to 2 targets, physique + agility vs target's willpower | 61
VI level: 4 turns, all targets within the character's perception range, (physique + agility) * 1.5 vs target's willpower | 92

Needle Shield
II level: -10% damage, 1 turn, each attacker receives = final damage of a simple attack * 0.3 = 45
III level: -15% damage, 2 turns, each attacker receives = final damage of a simple attack * 0.4 = 60
IV level: -20% damage, 3 turns, each attacker receives = final damage of a simple attack * 0.6 = 91
V level: -35% damage, 4 turns, each attacker receives = final damage of a simple attack = 151
VI level: -60% damage, 5 turns, each attacker receives = final damage of a simple attack * 1.5 = 226

Knock the Spirit Out
II level:
- hit chance = accuracy * 1.5 = 51
- paralysis chance for 1 turn = physique + agility vs target's willpower = 61

III level:
- hit chance = accuracy * 1.5 = 68
- paralysis chance for 1 turn = (physique + agility) *1.2 vs target's willpower = 73

IV level:
- hit chance = accuracy * 1.5 = 91
- paralysis chance for 1 turn = physique + agility vs target's willpower = 98

V level:
- hit chance = accuracy * 1.5 = 145
- paralysis chance for 1 turn = (physique + agility) *1.2 vs target's willpower = 159

VI level:
- hit chance = accuracy * 1.5 = 226
- paralysis chance for 2 turns = (physique + agility) *1.2 vs target's willpower = 244

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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