Prince of Dust. Noble Hermit. Nameless. Whisperer

The transience of existence for all beings in the universe is obvious. Only a fool would deny the inevitable changeability of everything around. Like no other, the Prince understands the very essence of reality and grants his followers knowledge of the whole truth about unfolding events, so that they may rid themselves of illusions, both their own and those of others. In the end, everything will turn to dust. Even the gods cannot resist the relentless cruelty of the cold mechanism called the universe. The Whisperer patronizes cautious, humble, and neutral individuals—those who do not wish to become deeply entangled in worldly vicissitudes. But if circumstances or fate force them to act, the Noble Hermit will rise to defend his subjects.
The Prince not only protects the mortal shell, preventing anyone from claiming it after death, but also the souls of his followers, keeping them from falling into the hands of other gods or the sticky claws of evil demons. The Whisperer even shows compassion to his enemies and ill-wishers; they too can count on eternal peace.
Follower bonus:
The Prince protects the follower from potential dangers of our universe
+1 to faith
After death, the character's body and soul disintegrate into the smallest particles
The character can only be resurrected during battle, or immediately after death
Lady in Black. Deliverer. Mother of Mercy. High Lady

The pain, despair, and hopelessness of the world's suffering did not go unnoticed. They were heard by Her. Lady of Mercy, Princess of Sorrow, Pain-Bearer—she has many names, but most believers call her the Lady in Black. According to ancient legends, she was the daughter of a certain long-forgotten deity. One version holds that this deity was the creator of our world. Recognizing the ugliness and imperfection of his own creation, the forgotten god killed himself, abandoning our world to its fate. But the Lady did not turn away from her father's creations; she is the patroness of all who suffer, whether from physical torment or spiritual anguish. Believers ask her for deliverance from pain and sorrow. By making a great sacrifice, the Mother of Mercy takes all the suffering of beings upon herself, to ease the lot of mortals in this nightmare world.
Follower bonus:
The Lady in Black protects the character from pain and suffering, heals his wounds, and gives strength to help other sufferers
+1 to faith
Damari. Inai. Mistress of Charms. Mistress of Nature

In the forest thickets of Priopsir, it is easy to get lost and never be found again. Damari protects her followers from the dangers encountered in dense woods and impassable swamps. Yet her power is not limited to Priopsir alone. Any place where wild nature exists is under the vigilant watch of the goddess. Inai patronizes all wild animals and plants, as well as those who live among them. Her favor depends primarily on the behavior of the worshiper. If you disrespect the goddess's domains, and especially kill animals for sport rather than sustenance or self-defense, be prepared to lose the Mistress of Nature's goodwill. The Mistress of Charms also patronizes forest witches and wizards. She grants them the ability to draw power directly from the nature around them. Some legends and traditions say that Damari is the younger sister of Caeli. This makes sense, given the similar names and geographic proximity of these faiths. Perhaps long ago, they were one goddess, subsequently split into wild and civilized versions.
Follower bonus:
The goddess of nature protects the character in the wild, guards against predatory animals, dangerous plants, and the whims of nature
+1 to faith
Caeli. Svea. The Nurturer. Life-Giver

They say the cult of the Nurturer arose in those desperate times when the most primal instincts awakened in people. Eating human flesh is still a rite of initiation for neophytes of this religion, though it is practiced extremely rarely. The lands belonging to the Nurturer's followers effectively feed the entire continent. It was their agricultural techniques that, at the beginning of the era of the Great Darkness, stopped widespread famine. However, there is one small nuance. The fertilizer used by the farmers is sentient beings, though in most cases, livestock. It is easy to guess that simply burying corpses would not yield much effect. The rituals and sacraments performed by Caeli's followers are what make this method of food production particularly effective. Moreover, not that many people are required for their ritual actions, and they are properly those who died of natural causes—the elderly, criminals, or volunteers.
Follower bonus:
Caeli patronizes cattle breeders, farmers, and all whose activities are in some way connected to the land. She protects the character from hunger and thirst, helps find sustenance, and facilitates interaction with domestic animals. She also aids in conception and the birth of offspring
+1 to faith
Cearot. Kairo. The Striker. Wanderer

He is a significant but less venerated deity among the Nestrians. His main function is to fertilize Caeli with rain, lightning, and light so that she can produce harvests. Long ago, human sacrifices were also offered to him. But unlike Caeli's ritual, people were fed to birds of prey. It was believed that only they could deliver the sacrifice to the god. Few worship Cearot, fearing the wrath of the jealous Caeli. As a rule, his followers are wanderers, travelers, and warriors. He helps them find the right path and avoid trouble on the road.
Follower bonus:
Cearot helps his followers during travels, battles, and in matters with women
+1 to faith
Heritage of Ancestors. Dortism. Ancestor Cult

This faith is mostly practiced in Dortrim. There is no single organization uniting all believers. Each settlement may have its own special rituals for venerating ancestors. Perhaps one of the few rituals common to all is the funeral rite. It involves burning the dead on a pyre under specific conditions. A specially chosen stone is placed on the dead person's chest. The Dortrimites believe that the soul of the deceased migrates into it and finds eternal peace. Such stones are usually placed in special cemeteries or directly at the residence of the deceased's relatives. Some use small stones from which amulets are later made, so they can be carried on one's person. Sometimes weapons are used instead of stones. Belief has it that when a relative's soul enters the weapon, it strengthens the item. Usually, warriors themselves bequeath to place their soul in a blade, so that even after death they may strike enemies. And some enchant their weapons so that if they die in battle, their soul immediately transfers there.
Follower bonus:
The ancestors protect the character from the consequences of foolish actions, rash deeds, and help in times of need
+1 to faith
The Questioner. Seos. The Seeker

They say the Questioner is somehow connected to the Prince of Dust. Some claim he is his brother, others that he is his son or father. Whatever their familial ties, the paths their followers take differ significantly. While the adherents of both gods fundamentally agree on their assessment of the world, they fundamentally disagree on what needs to be done. Like the god himself, his followers are in constant search of new knowledge. Their main goal is to find a way to change the nightmare reality, or a path from this reality to another, more hopeful one. The god of knowledge not only helps his worshippers find needed knowledge—he practically lets them into his mind. Seos also acts as an intermediary in communication between the mages who believe in him. Sufficiently powerful wizards can communicate with each other in dreams, regardless of how far apart they are. And your magic teacher can wake you up at the right time so you don't miss his lecture.
Follower bonus:
Option 1: +30% to experience gained
+1 to faith
Option 2: knowledge of all known demons, as well as knowledge of how to fight each one
+1 to faith
Traah. The Laughing God. Playful Celestial

God of merriment, joy, positive emotions, silly jokes, and funny pranks. It is amazing how anyone in such a world can even laugh or force out any kind of smile. Yet enough beings resist despair by mocking it, that the Laughing One turned his attention to them. A trickster and prankster, Traah adores pranks and absurd situations. For the sake of fun and joy, he is ready to disrupt the plans of not only people but also gods. Many do not take Traah seriously, but his strength and power should not be underestimated. Some also call him the god of madness, because of the incredible pranks and absurd deeds of some of his followers. Once, a certain Makmun Perc spent many years achieving the status of advisor to King Seetri Siver III. All for the sake of organizing a prank during the king's son's coronation, when all those present had their clothes disappear, and when they tried to cover themselves, those things also vanished. Makmun laughed at his joke until the executioner's last swing of the axe.
Follower bonus:
Traah protects his followers from sadness, sorrow, and any other negative emotions; he gives them the strength to get up in the morning and never be discouraged by failures
+1 to faith
Vadakeir. Lord of Flame. Master of Fire

Faith in the Lord of Flame is very ancient, with roots stretching back through the ages. In the harsh climate of the north, survival without fire is simply impossible. And such a vital element could not help but become an object of worship. According to local legends, Vadakeir grew angry at people for not valuing Kairo's light, the Lord's main gift, and for neglecting rituals. He hid the star behind mountains and thick clouds as punishment for the transgressors. Soon, people begged for mercy, but it was too late. However, the Lord did not abandon his people and promised them salvation if they could find a part of Kairo's fire, which he had hidden deep underground. Such fire was soon found, and since then, people have treated everything connected to fire with care and held even the smallest spark in reverence.
Follower bonus:
The Lord of Flame protects the character from darkness and cold, lights the way in the dark, and warms him in the fiercest frost
+1 to faith
Local Cult

Your deity is not well-known enough to be known throughout the world. And it has not many followers. However, the fewer followers, the more attention is given to you personally. On the other hand, scholarly mages claim that the deity's power is also less in that case.
Follower bonus:
The player creates their own faith
+1 to faith
Godless

It does not matter if you do not believe in gods or simply worship none; either way, you have rejected the patronage of supersensual beings. In this world full of suffering and horrors, you proudly walk with your head held high, shoulders back, and look confidently into the future! Though wait—that was a dream. You woke up again thinking it would have been better if you hadn't. Ah, it is time to outgrow the pants of youthful maximalism and the tights of your mother's cynicism, and admit that without faith, you are only worse off. What is wrong with you? Why are you curled up on the floor crying? There, there, do not despair—it will only get worse from here.
Godless bonus:
+10 attribute points for free distribution
The character's faith cannot exceed 0