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And what if raiders can reach the enemy's sixth or seventh-level creatures in one turn? Is it worth sacrificing even one, but very powerful, attack for a couple of bites? Especially since, as far as I remember, the bite deals either half or half of the maximum damage, without ignoring defense. Regarding hydras, it depends on the player, but I never factored in their regeneration because they move infrequently. I would also argue about furies. They are still killed at the beginning, and 21 hit points don't really save them. And the damage spread... The maximum is only one unit higher, and the minimum is two units lower. And the initiative is two less. And, in my opinion, immunity to weakening is useless. The enemy will still destroy them by any means, rather than casting spells. Against Academy creatures, you need to develop the skill from the attack line, I don't remember the name, but it gives +30 to initiative. And if you also find an artifact... Then minor artifacts won't help the mages much (if they add initiative).