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- Magic in Heroes 3

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#285
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Playing as a Warlord, the most useful magic in battle is the one that allows you to strike first (I'm saying this from my own experience; if both Warlords have the same tactics, whoever accelerates and attacks first wins), except against Necropolis, as its skeletons are better taken out by archers, explosions, or the 7th-level spell with no recoil and weight, or the 6th-level spell like Naga. The most useful magic for collecting artifacts, stats, angels, or ducks, and for catching the opponent is, of course, Dimension Door. The most powerful offensive magic is Explosion, but it's far from being the most effective, as it might seem (having Expert Fire and going first, for example, with Archdevils in your army, you can cast spells on the opponent's creatures with the highest speed and watch as their army melts before your eyes). Having Expert Water, and by positioning yourself, for example, with Archangels or a unit with high speed, you can use Clone and buff them so much that it's unbelievable. At the beginning of the game, Earth magic is the best (using Expert Slow, you can already break 3 Angels in a can or just hordes of creatures of levels 4-5 by week 3, having, for example, 35 Elves or 60 Marksmen!). Of course, I mean a difficulty of 200% so that no one gets the wrong idea