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Frida’s second expedition.

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#6
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}{0TT@6bI4
I strongly suspect that this is just another cringe-worthy attempt that ruins the balance and design of the original Grab and Run map.

So, I ended up criticizing the author. The map is not a remake of the original Multiplayer. In terms of design, the Heaven is still decent, in the style of early Navkratis smile. The rest is not very good. Objects are placed randomly, and there are rows of identical, unrotated decorations. And there are just eye-watering bushes of withered wheat all over the map... They have a material with my favorite L_SELFILLIUM lighting and transparency, which makes them always intensely black, regardless of the falling shadows, lighting, and so on. However, you can see for yourself - maybe these dark spots all over the map won't bother anyone.

In terms of balance, there is a pile of all possible objects, upgrades, and dwellings. The Necromancer has a zone with a bunch of dwellings, guarded by only one Tier 7 unit - it will probably be possible to break through it already in the third or fourth week. Humans don't have that. In general, when playing against the AI, it doesn't matter who has which buildings and who doesn't. Against a player, I would prefer the original map, in which there is not much balance, but at least some thought was given to it.

Compared to the author's previous works, progress is visible, and it is positive. Perhaps at a slow pace and not soon, but green-69 will delight us with good maps. I wish him success in Mapmaking.

С уважением, }{0TT@6bI4
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