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#3873
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In general, here's a suggestion: create a new object of the StandShared type (set the Haven tier and, through Shared => New). Assign several states to it (destroyed/restored). In the same place, add as many transition effects as needed (simply add them to the list, specifying the delay). Do not specify BlockTiles, but block passage with a region... and then use a script to set the stand state: SetStandState("name", stateNumber) + unlock the region.
С уважением, }{0TT@6bI4
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