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Information and the author’s opinion about the Warlord (Necropolis).
Rounding 0.6 up to the nearest whole number is absurd, not from a mathematical perspective (the rounding rules are followed), but from a logical one. It's like considering a 60% completion rate to be equal to 100%.
Furthermore, the accumulated spell power does not affect the formula for calculating additional spell power; it remains Level of Hero / 5. Regardless of the skills and stats invested. Therefore, any Necromancer at level 20 will have, say, 16 spell power (without artifacts), and Vlad will have the same, but when casting Raise Dead, he will receive an additional 20/5 = 4 spell power. Other heroes can also invest in skills like Lord of Life and others, but I don't see the point in focusing solely on raising the dead at high levels; at the very least, I'm not sure that the extra 4 or even 6 spell power is worth it. In the late game, I believe that raising the dead is simply useless in the final stages and is an unnecessary perk.
On the other hand, at the start, Vlad allows you to save your army more effectively than anyone else, but the issue of mana remains, which also affects him. If you invest in the Mark skill, then it's great. But I think that good players can manage without the extra spell power from raising the dead, i.e., on other Necromancers.