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The game won't wait for the hero to reach the point. Let it go – and it's off. You either need to come up with a clever condition to check if the hero has attacked – while CONDITION do sleep() end and then use if statements with videos. Or – launch the battle with a start combat (immediately after MoveHero) and move the video with all the other if statements to a new function, which you specify as a callback for the start combat.