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Where should I start with modding?

#22
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The implementation of mechanics for skills, spells, etc., is not in files, but in the executable file.
I understand that regarding magic and the executable file, you need to contact the developers of Heroes of Might and Magic 5.5, as they have created a very good mod with a huge number of gameplay improvements. Do you think that without programming knowledge, there are options to work with this data, or does it require professional programming skills?