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Unicorn Empire

#415
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Mission 3 - The Chase

Well, let's continue the series of posts about this campaign. I won't ramble too much here, as the mission is quite fast-paced; in my understanding, there are two paths: charging headlong into garrisons (and in the end, Bertrand will likely meet us and crush us) or the one that the author most likely intended via quests—let's call it that.

The essence of the scenario is that after our discussions with Andreas, we flee from him with the Book of Changes to bring it to Arantir, who in turn will strip it of its power.

Well, I don't know if it played a role that Andreas has a lag, but it seemed to me he moves quite fast; well, let's take it in order.

At the start, we can try things out a bit and build up an army. The first quest that meets us is in the peasants' hut—basically, "guy, kill the demons and we'll help," which is exactly what I did, and as a result, a small number of Landlords join us.

Then you can go left through the garrison, or up; I went up. There is a tasty Cloak of the Underworld, Sandals of the Saint, and barracks where an army can join us for money (I don't remember how much gold).

Further on, you can enter the prophet's hut; he lost a tome of summoning. On the surface, it just looks like it's lying there, but in reality, there are a couple of battles with wolves. Overall, no problems: horses-regen-mass slow and plague, and we observe a funny picture where a bunch of wolves take damage from the plague while they run; the horses hold up fine.

At this point, Andreas appears, and the next day he briskly covers half the map in one turn. Well, we return the tome and are TP'd past the outpost (meaning you didn't even have to fight through the dragons).

Oh right, I rushed and forgot to mention one character, namely Jir, who appears on the third day and will boldly attack us.



Varens vs Jir
Here, as they say, a couple of tries, we got a result close to ideal and move on...

Then the prophet will tell us that there will be an ice wall; you need to appease the fire elementals with sulfur.


And here we enter the underground. Meanwhile, Andreas goes for the key to open the red key-holder to chase after us. In the meantime, we see a market; maybe you need to exchange gold for sulfur here, but there's no need to rush, because there are 2 stacks (sulfur for fire elementals + a shop where I bought a ring for minus morale + a cloak—a pretty good combo) and for the Dragons (which you basically don't have to fight through, since there is more sulfur in the mine), we need 10 sulfur.

We approach the tower, the elementals join us (you can already use them to clear the mine), and then we approach the portal and see how beautifully the ice cube burns away.


My only mistake was that I spent too much mana and had to go back a bit and be more economical, because when we exit the underground, a stack meets us, and without mana, there's no way to deal with them.

After Lorenzo emerges onto the surface, they give us a moment to breathe—something like "guy, I'll give you some time..."


Here we have plenty of space and good artifacts, and there is the Tree of Silana, and finally a well to replenish mana. However, the key keeper is a klutz; his key was stolen by local bandits (orcs), so he asks to return the artifact (Belt of Elementals). Actually, I didn't make it in time because Andreas had already blocked the path...
Beat Goshak, returned the key, and move on...
Varens vs Goshak

And there is nothing more to tell here, as we run forward a bit and are met by Bertrand, which is essentially the finale of this mission.
Varens vs Bertrand (yes, it says Andreas in the replay, that's a typo)

That's the ГГ at the end of the mission

To summarize: A good dynamic scenario that was pleasing; it plays more or less easily and effortlessly, the mini-quests are interesting, and overall everything is cool. Well then, on this happy note, I will move forward