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= Small fix mods =

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#38
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Frozensoull
A fix pack for game version 3.1 that eliminates minor bugs that remained from the latest game patches.

List of changes:
The Rune Battle Harness and Markal's Skull artifacts now have the same animation as other artifacts. In the original game, these artifacts only had a rotation animation and lacked a glow effect.
Added a "happy" animation (played when a hero wins a battle) for the Shadow Lords. Dusk Witches and Night Lords already had this animation, but the developers forgot to add it for the Shadow Lords.
Fixed the glow effect of the Fury blades for the "stir00" animation (cursor hovering over a creature in battle). Previously, the blades stopped glowing when the cursor was hovered over a creature.
Fixed the eye effect of the Astral Dragons for the "stir00" animation (cursor hovering over a creature in battle). Previously, the eyes disappeared when the cursor was hovered over a creature.
Fixed the glow effect of the Death Harbingers for the "happy" animation (played when a hero wins a battle). Previously, when this animation was played, the creatures lost their glow effect.
Fixed the glow effect of the Higher Vampires' sword for the LOD (animation for the world map). Previously, the Higher Vampires lacked the sword glow effect on the world map.
Fixed the description of the "Warehouse" building for the Stronghold faction castle. Previously, the description for this building stated that it provided crystals, although it actually provided mercury.

Installation:
Place ()VISUAL_FIX.pak in the Data folder.

A fix for the rotation animation and glow animation of Markal's Skull, based on the mod author's fix. The rotation animation was removed, and the glow was incomplete.

The archive contains two files for the ()VISUAL_FIX.pak mod.

Restores the rotation animation of Markal's Skull on the adventure map: place ScullOfMarkal.(AdvMapArtifactShared).xdb, replacing the existing file, in ()VISUAL_FIX.pak\MapObjects\Artifacts\H5A1
Complete glow animation on the adventure map: place ScullOfMarkal_Artefact.(Effect).xdb, replacing the existing file, in ()VISUAL_FIX.pak\Effects\_(Effect)\Artefacts